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Maybe how fast time goes is inversely proportional to processing load and PCs take about a billion times as much processing power as NPCs. Say one PC takes X processing load, then 1000 NPCs might take 0.000001X processing load and the world runs a million times faster than with a PC. Add Kaylin, and suddenly it takes 1.000001X processing (rounds to just 1X) so I it’s only at maybe 1000 times real world speed. Add Mike, and now it’s 2X processing time and the game’s only running 500 times faster than the outside world. Add 1000 PCs and the game will slow down to match the real world.

Note: Mike has it backwards. If the outside world is running slow, then the game is running fast.

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