Skip to content

Webcomic Header

Strongest of Talithar – 30

Strongest of Talithar – 30 published on 46 Comments on Strongest of Talithar – 30

Some of you may recall near the end of the previous chapter… Kaala said that Ellisia make the Invulnerable condition only able to exist on one entity, and that is herself. No one else can have the status/condition. Even if a skill granted it before for a limited period of time… Tanks got nerfed. Also, when coming up with the names for the abilities, Bloody Carnival was one I really wanted to use, and even more so when it fit so well with the Final Act:Showstopper. So- for those who don’t know, Showstopper in theater I think is mostly recognized as a positive thing. It usually references a moment where something is so good the audience is applauding so loudly that the show basically has to wait for them to calm down to continue. However, it also has a use in IT where it’s used negatively as “An unforeseen event that causes production/development to halt”. In darker areas, a tragic event in a show might be called a Showstopper. Such as a trapeze artist or highwire acrobatics gone wrong without a net kind of tragic Dick Greyson (Robin/Nightwing from Batman) event. Clearly something like that happens, and it’s a literal show stopper. There is no show after that- That’s the kind of matching wordplay I love for this. It’s on theme, it’s powerful, beautiful (Visually obviously- you may noticed I used some different methods to show the action that aren’t detailed gore), and terrifying all at the same time.

I also decided to not draw detail in the final panel because its rather squeamish inducing to see something realistic like that- to the point I think it’s not allowed in many countries. I don’t think it needs organs and broken bones to emphasize the hole in the chest. As for how he’s still talking- video games man, it’s not “real”. XD

Subscribe
Notify of
guest

This site uses Akismet to reduce spam. Learn how your comment data is processed.

46 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Auryn
Auryn
1 year ago

To ask the obvious – if nothing can grant invulnerable now, how did his initial cast of “Fortress of Invulnerability” seem to negate Kaylin’s first stab? I understand the point of this page is Kaylin beating him with knowledge that invincibility has now been nerfed, but that message gets confused when we see it looking like the invincibility /succeeded/ with her first strike.

Auryn
Auryn
1 year ago
Reply to  Sage

Hm… for the benefit of later readers who don’t have the commentary and comments, what would you think about adding a blue DEF UP! arrow (or a few of them stacked like Kaylin had ATK UPs stack) to the panel where he activates Fortress of Invincibility? Looking at that panel there’s plenty of ’empty background space’ to the top left, so I think you could do that without it really affecting the rest of the composition, and it would help answer this exact question in a visual way.

Orlet
Orlet
1 year ago
Reply to  Sage

As a later reader — thank you for adding that. It made what is going on so much easier to understand, while definitely staying within the universe mechanics.

Auryn
Auryn
1 year ago
Reply to  Sage

The new icon looks great, and I agree with Orlet that it really helps!
And also that Kaylin wave is adorable 🙂

masterofinfinity479
1 year ago
Reply to  Sage

that is beautiful/adorable

Damaged
1 year ago

Dang, a whole minute? That’d definitely be crazy to fight against. I remember some older PvP mmog having the invulnerability stuff lasting for no more than about 15 seconds—and that seemed like forever. Thanks for the update, and the great work!

hevensdragon
hevensdragon
1 year ago
Reply to  Damaged

In Tera sorcerers had a skill that gave them a whopping half a second invincibility, very short cooldown though. They did also have a long self petrify one, but you were much more expected to us iframes from dodges, and yeah the iframes on those were often even shorter than a half second. And there was a lot of iframe or die. Depending on the game even a few seconds of invincibility is a massive commodity.

CelestialDoggie
CelestialDoggie
1 year ago
Reply to  Sage

As a specific example, tank invulnerabilities in Final Fantasy XIV are only about 15 seconds long, but y’know what? That’s long enough to keep you alive through a boss’ biggest attack window, including the obnoxiously long wind-up animations. That’s really what the point is – not a permanent condition, but just like what “King” Talithar did up there, attempt to negate the biggest attack(s) coming your way.

Auryn
Auryn
1 year ago

Agreed, usually player-granted invulnerability is extremely limited and has to be timed for maximum effect. Thinking of it in tabletop terms, 12 rounds of invulnerability is a LONG time! 30 seconds would be more manageable. I dont think it’d be felt as pointless.

Project_Demise
Project_Demise
1 year ago
Reply to  Sage

A whole 2 rounds of combat where you don’t take damage? I can think of more than a few scenarios where that would be amazing. Including dropping the Tank on the BBEG from RFG height.

snek
snek
1 year ago
Reply to  Project_Demise

“I say we nuke the BBEG from orbit. It’s the only way to be sure.”

XStylus
XStylus
1 year ago
Reply to  Sage

Why not quantify it in something other than minutes then? Perhaps “turns” or “actions” But yeah 1 minute seems damn near eternal.

Damaged
1 year ago
Reply to  Sage

It’s not so much pushback from myself. The kinds of fighting where there are huge swathes of dialogue (because in anime, talking is a free action, right?) kinda necessitates such things.

If you really feel pressed, maybe have it as “X number of hits” (and I think something like 10-20 or something would fit well there)? That way he’d still assume she wouldn’t use her big attack right away, but it wouldn’t feel as big a number.

diremage
diremage
1 year ago
Reply to  Sage

Considering the skill gets bypassed, it doesn’t seem like a narrative requirement that the reader knows how long it would take, since it’s just immediately bypassed anyway. “I’m invulnerable for the next two hours! Wait, how did you – ” *dies*

Probably too much of a chore to update the word bubbles though, so it’s fine as is.

coredumperror
coredumperror
1 year ago
Reply to  Sage

Yeah, I agree with Damaged. Having it be “I’m invulnerable for the next ten hits!” would still be super strong, while not sounding like it lasts forever.

Silent Thunder
Silent Thunder
1 year ago
Reply to  Sage

Yeah, DnD/PF has very little, if anything, that can make you invincible without some severe drawbacks (like giving up your ability to attack back [ie Sanctuary, or Sphere of Invulnerability, or Etherealness, etc]), or only works for one attack (ie Hostile Juxtaposition, or Mirror Dodge), or one attack/damage type (ie Mirror Images, or Resist Elements, etc). You could probably find some exploitative workarounds for some builds, but it would take some effort. Getting something like an MMO-style “invulnerable to everything temporarily, but can still function normally” would likely be something like 1-3 turns in DnD.
MMO-wise, my experience with invulnerability-moves (usually tank-class only, if they even get one, but that applies here), it only lasts ~6 seconds (for such as WoW), or 12-15 (for such as FF XIV). It’s more of a “Oh s#it!” button if you’re getting swarmed by adds or if the healer’s busy/bad, or for tanking through a boss’ combo attack or special– see the wind-up, pop the ability, you get to keep your positioning and aggro, and obviously don’t die and possibly wipe the raid or dungeon. It’s not usually an “Ultimate Ability I use to win”-type thing.
TL;DR/conclusion– I think 12 or 15 seconds would be a more fair but still powerful ability duration in this context, especially since it’s paired with a tank class/build. Maybe 20.

But yeah, nice payout for the “Invulnerability doesn’t work anymore except for the top god” thing from earlier! I guess that does mean the rest of the gods are technically mortal too (as implied by the previous Monster Goddess being killed and replaced), though it’d take and extraordinarily powerful (or lucky) mortal to actually do so)…

Ebonbolt
Ebonbolt
1 year ago
Reply to  Silent Thunder

3e & PF1 have a very few high-end spells (9th level &, reaching back to 3.0e, epic) that grant invulnerability, mostly from 3rd party publishers. Most have some extreme cost or drawback somewhere.

DarkoNeko
1 year ago

Carnival da yo ! Carnival da yo ! Carnival da yo !

CelestialDoggie
CelestialDoggie
1 year ago

> However, it also has a use in IT where it’s used negatively as “An unforeseen event that causes production/development to halt”.

Guh, don’t even remind me, I’ve heard that WAY too often at work.

I gotta ask though – given the angles in the penultimate panel, did Kaylin really put her whole-ass arm through him with that penetration? Who’s got the Legendary Skill now? Ahahaha.

Geekydee
Geekydee
1 year ago

Not sure what to think…
It’s almost like the first strike was merely marking the exit point of the attack, since it’s where the hole is located now…

coredumperror
coredumperror
1 year ago

Yeah, she did. You can see her entire dagger, and the hand she’s holding it in, on the *other side of his body* from the rest of Kaylin.

jrh150482
jrh150482
1 year ago

“You’re terminated, f***er!”

masterofinfinity479
1 year ago

i thought this would be one of those things where the final act was an insta-kill move that couldn’t be blocked

Orlet
Orlet
1 year ago

I must say I absolutely love Kaylin’s comment on the last panel. So very much in character for her 😀

Dorje Sylas
Dorje Sylas
1 year ago

60 seconds full invulnerablity. No wonder the Grogon builds were notorious. If there wasn’t a hard counter, like easy Buff removal.

It could also have had a shorter Player vs Player version. I know not quite how the setting works, but also common in mixed PvP/PvE games. 60 seconds if no PvP, 6 seconds if PvP is active.

It’d be something the King would never know. Because he technically shouldn’t be able to initiate a PvP state. Even if fighting an actual “Adventurer”.

Or… someone straight-up lied to King Talithar. And gave him bad information.

Geekydee
Geekydee
1 year ago
Reply to  Dorje Sylas

Still puzzling it out myself. It’s almost like Kaylin’s strike was laid before the invulnerability, so maybe the mark was under the invulnerability so it could be used as the damage locus? Not sure yet…

Lee M
1 year ago

I agree with you about not needing to make it too graphic. As you point out, it is “just” a videogame, however ultrarealistic, and there’s really no need to show explicit gore, no matter how much some players might wish to see it!

Sora Hjort
Sora Hjort
1 year ago

The name of “Bloody Carnival” oddly reminded me of a song called Boukoku Kakusei Catharsis, which was the ending theme for .hack//ROOTS. https://youtu.be/Jocj6RkJxgA

..Which part that connection is likely because it’s Intro song companion was called Silly-Go-Round, thus looping around to carnival.

Asura
Asura
1 year ago

i wonder, since this transference into the Gameworld happens seemingly at random regardless of circumstance could people have been transferred prior to this a balance update regarding invulnerability nerfs? and if they were would their abilities retain their pre-nerf effects or would they be subject to this update even if they weren’t there to experience it in game?

Thornbrier
Thornbrier
1 year ago

I agree with Damaged, that a ‘number of hits’ of invulnerability seems far more fitting to this type of world rather than ‘invulnerable for x amount of time’. Obviously, the ability would only last so long, but having a ‘number of hits’ to get through before the invulnerability drops makes having a longer time more reasonable. It also allows that flexibility of how long people talk in stories, which wouldn’t be happening IRL and rarely happens mid fight during actual games that use ‘seconds of invulnerability’ mechanics.

Auryn
Auryn
1 year ago
Reply to  Sage

Another possibility would be to remove the duration number entirely and just say something like “I’ve still got my invulnerable status!” – not saying how long it lasts, just that they both know it shouldn’t be gone yet.

coredumperror
coredumperror
1 year ago
Reply to  Sage

The fact that it could be gotten around by using fast, weak strikes sounds like a fair bit of game balance, tbh. The kind of character who’d use this ability would be one against whom fast, weak strikes would just bounce off their armor. So their enemies would most likely be spec’d for stronger, slower strikes, giving them a significant disadvantage against a 10-hit invulnerability buff.

coredumperror
coredumperror
1 year ago
Reply to  Sage

Oh, yeah! The updated wording is much better!

Kevin
Kevin
1 year ago

I say leave it as it’s a moot point as per the new laws there is no invulnerability so it doesn’t matter how long it would have lasted.

Jesse Potter
Jesse Potter
1 year ago

From looking at this comic FAR TOO CLOSELY for my own good, I noticed something:
Shmuck cast “Fortress of Invulnerability” AFTER her weapon made contact, so even if his AC did go up, she’s now performing a TOUCH ATTACK that does Piercing Damage.
As we D&D veterans all know from 3e and 3.5e, TOUCH Attacks IGNORE your armor, and go off your Natural AC. A Human/NPC has a NatAC of 10. Her AB is now +45 to a weapon doing 15 points of dmg, and his ARMOR Class only got boosted TO 15. She had to roll a ONE in order to miss.
She rolled a nat 19 or 20 with a boost of 45, on top of her weapon also getting a natural x3 bonus on a Critical Success.
Doing MATH here, he had an AC of 15 versus an attack roll of 19 or 20 which then got confirmed, so she did 90 dmg ((15×3)+45) against an HP of 30…
Dude go SPLAT.

B_Hoss
B_Hoss
1 year ago

She didnt use Bloody Carnival the first time around. was the point of using it on the mini-boss minions to level up to the point she could ultra kill the king-boss despite any defense he could pull out of his armored behind?

Primary Sidebar