Fallen Star – #08 Fallen Star – #08 published on June 13th, 2018Read more posts by the author of Fallen Star – #08, Sage6 Comments on Fallen Star – #08 Double Escort mission… Game devs are savage.
That guy’s face in the last panel is priceless XD
Savage or lazy, or trying to do too much with inadequate systems. Invariably video game escort quests get sabotaged by bad pathfinding of the AI. And if it’s not the pathfinding, the it’s the target property system for “hostile” AI. Also on the list is bad check pointing, where failure in the last 90% causes a full reset to the start.
Good escort section design needs: good pathfinding (or locked path movement), reasonable AI targeting that doesn’t feel like your trying to pull individual bees off some one when they get swarmed, and a check point system that actually works (looking at you Bethesda).
Also the escort thing needs to move at good speed in line with player movement.
Don’t leave us in suspense! When will we find out if they like jerky and dried fruit?
Sucks when they are keeping up with you okay, even bumping into you on occasion, only to trip on a painted in rock, and be unable to take another step. That’s why I prefer the teleporting escort subjects, so long as they aren’t being attacked at the time, you just need to walk passed a certain distance, and they will be right behind you again, it helps with my style of gameplay, which involves a lot of parkour and rock climbing, to avoid encounters.
I just love the Professor’s expression. It’s the perfect mix of utter amazement and absolute terror.
i love everything so far….except that guards dialogue bugs me, he seems to be repeating himself ><… maybe instead for him to say "theres plenty of food and water for all of us, certainly enough for the return home."