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DarkoNeko
6 years ago

That’s a good point here.

DarkoNeko
6 years ago
Reply to  DarkoNeko

Also akemashite omedetou gozainya !

CivD666
6 years ago

So it is looking like time differences are far more complex than thought earlier or a potential meguffin.

McClaw
McClaw
6 years ago
Reply to  CivD666

I go with this — “wibbly wobbly timey-wimey stuff” at that.

Robert Rollins
Robert Rollins
6 years ago

Ahhh, so THAT’S why Kaylin is seemingly less and less like Kevin as time goes on. The bio that Kevin filled out for his character is overwriting his personality. But since Callum didn’t fill out a bio, he’s just himself.

SeiggrainHart
SeiggrainHart
6 years ago
Reply to  Robert Rollins

Which, adds a whole slew of other questions if true. Such as, if they really are the players trapped in game as their characters, then why is Kaylin’s bio overwriting Kevin in the first place? I feel it has to be more that just a simple “Oh, because she has a bio and no one else trapped bothered to write one.” There’s plot there in that question. It’s just a matter of WHAT Sage decides that plot happens to be.

enigma42
enigma42
6 years ago

Yeah don’t know why but I got SOMA vibes just now

Darkmyste
6 years ago
Reply to  enigma42

So the way to keep Kevin mind is to delete Kaylin’s biography that or change Kaylin’s name in the biography to Kevin’s

enigma42
enigma42
6 years ago
Reply to  enigma42

I was going with the machine copying the data of the mind at that time and the original keeps doing their thing

wilddeath
wilddeath
6 years ago
Reply to  enigma42

i was getting the exact same vibes

originaltych
originaltych
6 years ago

I smell Cover up!

Flame
Flame
6 years ago

Are they still receiving the new because other wise how does she know it’s not in the news

guest
guest
6 years ago
Reply to  Sage

A really plausible explanation would be that they are just got copied. The NPC-s look to be human level intelligences too, so the capacity of the system seems to allow many human level intelligences to exist. This means that in the real world they might be still alive or dead, but the original game simulation was still running after each disappearence. The players just got lagged off. This might be a bug, the sideeffect of the process or the IRL gamer dieing while in game.

Another case could be that the IRL player just got kicked off the server and could still log back later to the original simulation. This would allow later arrivals to have seen people who are trapped here in the original game after they got moved here. A sync error connection drop and logging back in asap was a pretty common occurence in the early 2000-s with quite a lot of mmofpsrpgs. Of course a wasd and mouse controlled game was nowhere near to direct neural control, but the initial fade out effect was common, due to the old network and server systems of that time not fully up to the task of an open, changable world based mmoprg with fps controls and viewpoint and hundreds of users per server node (=in game location). If the PC-s trapped here had more information, they could check what happened with the IRL players. But for a large player base game service with multiple games, one or two in game IRL player deaths, coma or something similar would not be big news and if the glitch only copied part of them, then it wouldn’t be discovered at all, unless two PC-s meet who disappeared at different times and knew each other IRL. In our world, quite a lot of people died while logged into asian mmo-s in the past (mostly in Korea) and not many of these cases reached the news.

The time difference could be established if the order of disappearences and reapperences are the same and the time difference between them is kept consistent and linear with the IRL timeline. This could be caused either by the current simulation running in parallel with the IRL timeline or the system playing back archived logs at a constant rate. The latter would mean the IRL time could be anything.

Also one more thing: The fact that some information were added and some got overwritten suggests that their consciousness might be running on the same hardware as the NPC-s – but with PC access rights – with all that this would imply.

So unless more information is uncovered by a later arriving PC who actually knows another earlier arriving PC and knows what happened IRL after the first one disappeared from the original game, there is no way to determine anything.

Sam_Nephson
Sam_Nephson
6 years ago

But while that may be a plausible plotline, we are glossing over the 300 year jump, no Adventurers during that time, and why the environment changed if it is still running on the same game client. Not to mention, Kaylin heard her watchers logging off. Lag or dual login could explain hearing/seeing the chat, but not the environment change.

Is this a separate server, where there are not suppose to be any players? What could cause even a fragment of the mind to be copied, or the NPC’s AI to be improved to almost lifelike quality?

How did a player (Mike) from a separate game (Star Parade) get here? Mike and his 16 contacts estimate the time difference to be 14 to 1, but his group didn’t seem to have a time jump. Mike never said where he was in the order of 17 coming in, just that he thinks his body hasn’t had water in 4 days. But if any of his contacts came into the game before him, they might have been without nourishment for longer, yet he never said any of them assumed they shouldn’t or couldn’t still be alive. What will happen to Mike? His body should be almost beyond its limit as he enters his fifth day without water or food.

Sorry for question basting, but it really is what grabs my excitement about this comic. Some writers have become so formulaic that you can almost tell the end of the series before you finish chapter one, but Sage doesn’t hand us answers without some more questions. I just wish the MC’s and side characters weren’t so frickin OP. Still love it though.

fionnsilverwolf
fionnsilverwolf
3 years ago

“Kid goes into coma playing VR game” made the news for a bit, probably…but then the new WoW expansion came out. People lost interest fast, and then the news was hit with “thousands go catatonic playing desktop game.”

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