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Feels a little like we need Ellisia’s name to get dropped so there’s a subject for all the “She” pronouns on this page… but at the same time, the characters could be trying to avoid directly invoking the Goddess of Creation’s name, lest they draw her attention.

Kaylin’s line “I think I know where that is going” feels off – my initial reaction was it should be “I think I know where this is going” instead. There’s an implied word ‘conversation’ in the phrase, and “I think I know where this (conversation) is going” makes more sense than “I think I know where that (conversation) is going” – because they are not referring to some other conversation, they are referring to the one they are currently having.

Beyond that, nice poses and expressions for Lyrestra! Definitely making good use of her ample figure without being too blatant about it; looking forward to seeing the in-world reason for the shift! Gotta appreciate the art 🙂

Swapping Lyrestra’s rotation midway through the page is interesting; gives her a floaty, ethereal feel. In terms of page composition (because for whatever reason my mind decided to pick it apart @.@ ), seems like you wanted Lyrestra ‘facing’ Nyna’s response panel, but then you couldn’t do the same for Kaylin in the top because you’d have two right-facing Lyrestras on top of each other, so you had to have it go left/right/left instead? And also seeing what looks like an emphasis on the moon always being behind her head!

It’s a bit strange that the important questions that could be asked did not get asked up to this point. If she is the original godess, then she must know what happened to the adventurers. Not the ones that are brought back but the ones that were the original player base.

Regardless of this the original players could have established a known higest date and time based on their knowledge of the irl date and time during their disappearance, but that would only help to understand the timescale of their events, not what happened after. But by getting that time, asking a continually existing god(ess) for the in game time between the last known time and the last sighting of a player you could calulate the approximate last known irl time with an actual living player connected. This would give the scale of real time passed between each disappearance as living players anchor the server time to the irl time at a constant rate. If these events didn’t happen within a really short time, then it could have been months or even years in the real world until the last player logoff. (unless the current world is a fork, a copy of the original, which would allow the whole story to take place within any time, even microseconds after the fork)

As a side note, i would like to add that it seems to me the current adventurers are just digital copies, not the originals and they might have died of unrelated causes (or just disconnected) in the real world while being logged in. This would explain that there were no panic in the real world even if the disappearances were spread out on a larger time range and they were seen as players just randomly disconnecting aka. lagging off.

If the above theory is true, then the irl time could be anything between a few microseconds after the last irl player logoff (or server fork) or thousands of years in the future as having no physical players means no requirement for a fixed time base, so the simulation could go as fast or as slow as the logic and the servers would allow. (irl game servers either maintain real time or suspend themselves to conserve resources, but this could be overridden by anyone having developer access, which most generative AI-s used as GM-s need to have to be able to generate new content)

If I remember right, there was some weirdness going in the real world beforehand, but it looked like a server crash, with the MC’s “real” body getting up to complain to the company, check the damage, or whatever; before the fade to black and then fade in of Kaylin’s reappearance in this world. So, you’re likely right about them being digital copies made of the players when the world came to life.

To see, if the players are still real people, connected via their rig at home, or a mental copy just in this world, we would need players to log off to the real world and back in.
I don’t remember, if someone already tried this. Time seems to have passed for the NPCs without the players present. But since there were no players, there doesn’t need to be a fixed relation between real world time and here.

There’s no logout option. I don’t think Callium explicitly said he tried. But Mike and the other space cadets assume they’re stuck. And were worried about their bodies. And then IRL time estimates got confused, because their time conflicts with Callium and Kevin!Kaylin.

And being digital copies doesn’t exclude “still connected”. Just desynced and running on much faster Electron Rocks 🖥️, than Mark 1 Lightning Lightning Bacon 🧠.

Well, a virtual environment could have been attached that would include the real world. If one of the characters did actually log out, they would simply be switched to a different virtual environment. If this was simply an instance of multiple virtual worlds, there could also be an artificial geas that renders them unable to ask or think about certain questions. If all of the servers had been backed up, she could also restart the wholle event at the time that Callum and Naylin first gained consciousness in this new world. How do you know that this isn’t the fifth or sixth time that the GM has rebuilt the world, or even the millionth time.

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